PowersGaming is dedicated to providing a LAN experience beyond expectation; we're constantly developing new ideas by which we "one up" our previous events. Whether it be changing our schedule, tweaking our seating charts, adding additional food items, or the ever expansive variety of fun and libation, we take a look back at every detail of our previous endeavors and try to make the next one better.
One of our goals in particular, is a desire to deliver an event that combines a first class LAN environment with the intensity brought to the table by competitive gaming, while keeping it casual and fun for gamers of all skill levels. To do that, we've created a complex handicapping system which we believe levels the playing field and provides an enjoyable experience for everyone. Our goal is to create teams that are perfectly matched in both skill and experience; when we go into overtime, we've succeeded in meeting that goal.
How It Began
In the past, after team captains were selected, teams were picked at the event. Captains were expected to put together the best team possible with not much more knowledge of the player pool than a few screenshots of massive "warmup" matches played the first night. This system, boldly reminiscent of my middle school dodge-ball lineup, often times left captains in the dark about who to pick or why.
So we came up with our own handicapping system, which we've implemented into both of our tournaments (Battlefield and Counter-Strike). For each tournament, all players are given rankings based upon player's online statistics, as well as in-game leadership skills, then teams are created about a month before the event.
How It Works
"But Bob, how does it work?" It's simple you see (no... really.) During registration you're asked for links to your in-game statistics for both games. With this data we've developed a method categorizing each player, including team captains, with a skill level numbered 1-6. A lower number representing the novice skill level; higher numbers land on the more adept players.
Once every player has a ranking, team captains are given a total number of points to spend on their team rosters. Let's say 30 points in the Battlefield tournament for example. If the team captain is ranked as a 6, he would subtract 6 from his total points, leaving him 24 points with which to "purchase" other players for his team. Now, keep in mind that he must fill his roster; 10 players for the Battlefield tournament. So he's unable to stack his team with just high ranking players. The idea behind this is that team captains must take on players of all skill levels and focus more on being a leader and promoting teamwork rather than relying primarily on an A-list of clutch kings.
How You Can Help
The various mechanics used to determine each player's ranking is somewhat complex, so we're constantly updating stats. I'll dive more into that in another blog during the coming months. For now, I will say that for each tournament, there are no less than twenty different statistics involved in assigning rankings. We'll be monitoring them regularly leading up to this year's event. SO... The more you actually play the two chosen games in the meantime, the better and more accurate our handicap system will function. Even if you're not particularly fond of or familiar with one game or the other, please try to get some game time in. Join us in Discord if you'd like to meet and play with some of the guys.
Again, our main objective here is to provide a competitive element to our events that is as fair, unbiased and enjoyable for all attendees. Regardless of whether you are the kind of gamer practicing day in and out to become the next professional hot shot, or you just casually play free for all's during your spare time, we want you to be to attend our events without having to worry about being the best. We take seriously the planning of our competitions so you don't have to.