Thread: Upcoming loot hotfixes

Results 1 to 6 of 6
  1. #1 Upcoming loot hotfixes 
    LAN Member ryan3243's Avatar
    Join Date
    Aug 2013
    Location
    Houston, TX
    Posts
    275
    PG LANS Attended
    4
    http://us.battle.net/d3/en/forum/topic/12471197317

    Hey all,

    A series of hotfixes will be deployed today making more adjustments to overall reward structures within the game.

    I wanted to take a minute to explain the reasons for the changes that we are making. A driving goal of our design has been to make killing monsters feel rewarding, we want you all to find tons of cool items that you are excited about but more importantly we want you to have fun while doing it.

    Rifts have always been intended to be the most efficient play method in the game, currently they aren’t for a number of reasons. Part of this has to do with the high level of efficiency in farming that players find doing things like farming Manglemaw, Razorclaw and any other number of unique monsters. Another contributing element is that farming chests without having to actually fight monsters is far more effective than actually fighting the monsters. It is very important to us that chests are exciting to find and feel rewarding but presently they are far too common and reliable to farm in certain areas of the game.

    Finally Kadala, she has always been intended to give players some degree of control over their item upgrades. While we don’t want players to simply pick and choose from a list of items at an excessively high cost, we do want you to have an answer to the question “How do I upgrade my boots?” Kadala is meant to be that answer, she is meant to give you some direct control over the types of items you find. Since we are increasing the overall reward structure of the game she is also going to be increasing but by a larger amount than the rest of the changes since she didn't feel rewarding enough to us.

    Without further delay here is a list of the changes that will be coming in the hotfix.

    The Bad!
    Unique monsters now drop less items.
    *Uniques were dropping far more loot than their difficulty would warrant.

    Chest spawns have been thinned out across all acts of the game.
    *Ideally chests become less common and something that players can’t flip games to farm. It is our goal to make them feel exciting and rewarding when you find them.

    The Good!
    The bonus legendary drop rate for rifts is being increased from 25% to 100%!
    *This means that while in a rift your chance to find a legendary item from monsters, chests, elites, and everything else is double what it is outside of rifts. No this does not mean opening bounty bags in rifts is the new hotness. ;P

    Kadala’s legendary drop rate has been significantly increased.
    *Blood Shards are meant to be a compelling element of rift rewards and something players are excited to get.

    Loot is an incredibly important aspect of Diablo games and we will continue to keep a very close eye on it. If more problems arise we will continue striving to address them. It isn’t our goal to take loot away from people, we just want to make sure they are having as much fun as possible while finding it and these changes all support that goal.

    Good hunting and link the loot!

    Travis Day
    Reply With Quote  
     

  2. #2  
    Operations Manager, Online Server Admin, Event Setup Administrator InSaNeOldGuy's Avatar
    Join Date
    Aug 2008
    Location
    Wake Island
    Posts
    2,272
    PG LANS Attended
    30
    Man... I was just getting used to the game the way it was. Looks like this has already gone into effect. I'll be online tomorrow night if you guys are available to test the new changes. Hope this is a good thing...
    Reply With Quote  
     

  3. #3  
    LAN Member ryan3243's Avatar
    Join Date
    Aug 2013
    Location
    Houston, TX
    Posts
    275
    PG LANS Attended
    4
    I'll be at work unless you plan on being on later than 3am.
    Reply With Quote  
     

  4. #4  
    Tournament Admin TenyearsBob's Avatar
    Join Date
    Aug 2011
    Location
    The Gates of Hell
    Posts
    371
    PG LANS Attended
    4
    Played a good bit tonight. And they certainly decreased the drops from rare monsters. But it's still overall satisfying... I still ended up finding a few legendary items along the way. I be playing with balls tomorrow night.
    Chance that this post was sarcastic in nature: 81.423%

    Reply With Quote  
     

  5. #5  
    Operations Manager, Online Server Admin, Event Setup Administrator InSaNeOldGuy's Avatar
    Join Date
    Aug 2008
    Location
    Wake Island
    Posts
    2,272
    PG LANS Attended
    30
    Says "Nephalem Rifts" drops have been increased from 25% to 100%.. Is this "Adventure Mode" ??
    Reply With Quote  
     

  6. #6  
    Tournament Admin TenyearsBob's Avatar
    Join Date
    Aug 2011
    Location
    The Gates of Hell
    Posts
    371
    PG LANS Attended
    4
    Quote Originally Posted by InSaNeOldGuy View Post
    Says "Nephalem Rifts" drops have been increased from 25% to 100%.. Is this "Adventure Mode" ??
    I just know its what we use those rift key things for, the ones we were getting the other night while doing the adventure mode. You need 5 of them to open a rift at an obelisk in that town we were playing from the other night. Not sure if adventure mode applies or not...
    Chance that this post was sarcastic in nature: 81.423%

    Reply With Quote  
     

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks
Bookmarks
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •